Game maker studio 2 tutorial
Just remember that for now, it will be appearing on a black background, so don’t make it black. Later, we can come back and draw some animated sprites that resemble more than a box.īut to get into making our prototype, we just need something that tells us where our player is and how big they are. Now, let’s draw something simple to represent our character. This will open up the sprite in a new sprite editor tab. Now that it’s the right size, let’s draw on it. Click the small box with four arrows under Image Size and set the width and height to 64×64 pixels under Scale Image.
To navigate the workspace, use the scroll wheel to scroll or the middle mouse button to move around. objects, or that we just put in our scene to look pretty. Sprites don’t do anything, they are just pictures that are sometimes animated that we attach to things that have code, i.e. Sprites are the game dev word for images. Right-click the Sprites section of the Resource Tree, then click Create Sprite. Let’s make a new Sprite and then add it to the player object. That’s because it doesn’t have a Sprite yet. Right now, unfortunately, our player object looks like nothing. It’s also useful if you want to name two different things the same name, like obj_player (for the object) and spr_player (for the sprite). It can become tricky to remember what’s what, so this helps with organization. We do this because we will often have to mention the names of things in our code. That way, they know if what they are using is an object or something else. For example, many people will name their objects obj_somthing or Osomething.
The Little Town tutorial teaches many core skills from creating vibrant animations using GameMaker’s powerful Sequences tool to controlling sprites, sounds and laying-out the playing area - providing the perfect introduction to GameMaker Studio 2 and the fundamental principles of game design.It’s a really good idea to name things in a way that will tell you what they are. With over eight hours of video tutorials as well as a wealth of supporting materials, the tutorial provides a robust framework for educators with teaching guidelines and assessment criteria with which colleges and universities can effectively start teaching game design to their students. Users will also be able to choose where to hide each item, as well as writing their own hints and dialogue.
#Game maker studio 2 tutorial code
The tutorial enables students, hobbyists and new game designers to create their own layout for Little Town and use code to bring it and its people to life. By following clues, players must find the right items and bring them to one of the town’s three characters - the Baker, Teacher and Grocer. Little Town is an adventure game in which players control a child in an idyllic small town. The following education tutorial package for Colleges & Universities provides an introduction to the principles of game development using GameMaker.ĭeveloped in collaboration with award-winning game developer and university lecturer, Benjamin Rivers, Little Town has been designed to help new game designers quickly learn the core functionality of GameMaker Studio 2 in a natural, fun way. Welcome to Little Town - a major new tutorial for GameMaker Studio 2.