3ds max 2015
I've always thought setting up animations was a bit disjointed in 3ds Max so I'm glad they've addressed it. It enables you to sequence multiple camera shots while providing the functionality to adjust their timing and how they flow.ģds Max provides new features that integrate into your production workflow I imagine it'll be different for everyone but my next favourite feature that has been introduced is the Camera Sequencer. I really like the way they've set the workflow up and I'm looking forward to using it in the production environment. It's a very powerful solution, especially as it can all be done inside their bespoke node-based interface.Įven better, these tools can then be packaged and shared with others – either in the same studio or all around the world. They claim this is "a completely unique method for customisation and tool creation within 3ds Max." It's a node-based scripting environment that allows artists in all industries to create custom scripted tools, all without having to write a single line of code.Įvery studio has unique challenges and requirements and this tool enables studios to develop their own bespoke solutions to common tasks. Heavily Illustrated Text The text in this book is heavily illustrated with about 1500 diagrams and screen captures.The most exciting feature to note is the all new Max Creation Graph (MCG). Also, the Review Questions and Exercises are given at the end of each chapter and they can be used by the Instructors as test questions and exercises.
The answers to the Self-Evaluation Test are given at the end of the chapter. Self-Evaluation Test, Review Questions, and Exercises Every chapter ends with a Self-Evaluation Test so that the users can assess their knowledge of the chapter. This will help the users to easily refer to a topic. Learning Objectives The first page of every chapter summarizes the topics that will be covered in that chapter. Tips and Notes Additional information related to various topics is provided to the users in the form of tips and notes. In addition, there are about 48 exercises based on the real-world projects. This enables the readers to relate these tutorials to the real-world models. About 36 real-world 3D animation and 3D modeling projects have been used as tutorials in the textbook. The main features of this textbook are as follows: Tutorial Approach The author has adopted the tutorial point-of-view and the learn-by-doing theme throughout the textbook. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises. The textbook will help the learners transform their imagination into reality with ease. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.
Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2015 and then gradually progresses to cover the advanced 3D models and animations. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Autodesk 3ds Max 2015: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. Additionally, the intuitive user interface and workflow tools of 3ds Max 2015 have made the job of design visualization specialists easier. This enables game developers, visual effects artists, architects, designers, engineers, and visualization specialists to create stunning artwork. Autodesk 3ds Max is developed by Autodesk Inc., provides powerful tools for 3D modeling, animation, rendering, dynamics, and compositing.